![]() As, since 2002 (i used more rarely when 1.x…) all needed good features keep coming, so it’ll reach there, that’s its strength.Wings only needs to focus in modelling, also.But imho, is superb. I guess Blender will end up having it, and an alternative for people that prefer somewhat different viewport handling, as an option. But it’s n-gons, winged edge methods, are very complex to explain, on why there’s so much advantage. It always had configurable keystroke in “realtime” (you can asign a key as you’re over it), it’s simply a tool you can use with loads of key shortcuts, or all with mouse, or a mix, which I do. Silo is promising, but doesnt have that super concentrating feel/ui of wings. How much time I’ll be preferring Wings3d to othe rmodelers? i dunno. I don’t have any issues to work with specialized tools, is something you end up doing a lot in game industry jobs, I’ve done, and used even hard and terrible in-house level builders…You get used to deal with full control on exports, formats and tweaks, and gain the sky, for having th ebest tool for every area. Is the viewport, the handling, the speed, the flexibility. ![]() ![]() Pareon, I’ve modeled with Blender, and to me is ok, I am just really faster with Wings, was faster than my mates in any modelling, them using Maya and Max at our jobs…(yet though I’d maybe prefer Blender for game levels modelling) ![]()
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